p = ecos(θ) – 2 cos(4 θ) + sin5(θ/12)
or in ActionScript:
var r:Number = Math.exp(Math.cos(i)) – 2 * Math.cos(i * 4) + Math.pow(Math.sin(i / 12), 5);
r = radius, θ = angle. Figure out the x and y from there.
Randomly scale, position, rotate. Coat with bevel and dropshadow. Bake at 350Ëš for 30 minutes. Serves 5.
Dug up in Computers and the Imagination by Clifford Pickover.
Comments? Best way to shout at me is on Mastodon ![]()