Could have milked 10 days of content out of this, but I’ll dump it on you all at once. 🙂
Read more...Playing with nodes and globes and this appeared.
Read more...Not really a globe anymore, but I like it.
In fact, I like it more each time I look at it.
Read more...I’ve gotten alot of mileage off this one. Thanks Jared!
Read more...p = ecos(θ) – 2 cos(4 θ) + sin5(θ/12)
or in ActionScript:
var r:Number = Math.exp(Math.cos(i)) – 2 * Math.cos(i * 4) + Math.pow(Math.sin(i / 12), 5);
r = radius, θ = angle. Figure out the x and y from there.
Randomly scale, position, rotate. Coat with bevel and dropshadow. Bake at 350Ëš for 30 minutes. Serves 5.
Dug up in Computers and the Imagination by Clifford Pickover.
Read more...Output of a proof of concept for an application I want to write.
Read more...Nothing amazing, but it’s the first step to a pretty cool idea I have.
Read more...Another file off the old hard drive. This one actually has nothing to do with the Particle Storm one, but obviously I was thinking along the same lines that day.
Read more...Have this insane goal to try to post something every day. I doubt I’ll keep up, but I’ll try. Anyway, digging around my hard disk I found a revision of a piece I called “Particle Storm” that I posted on BIT-101 a while back.
Ran it a couple of times and came up with this:
Read more...