One month later…

Wow, I have to say I am really enjoying this site! I just realized it’s been up over a month. It’s a challenge to keep coming up with stuff, but not a very hard one. I generally create a few things in a flurry of activity and use the scheduled publish feature to push them out. So I always have at least a few days (up to a week or more) of buffer.

It’s a bit like the old lab at BIT-101, but with some different challenges, and some more freedom. I might eventually start putting some animated or even interactive stuff up here, but right now I’m really enjoying capturing static slices of a piece and freezing them in time.

And, in regards to the code behind the art, I did start putting together a library of some of the common routines and classes I’ve been using. I should probably clean it up a bit and maybe even document it, but eventually I’ll release that. Some pretty cool stuff in there, if I do say so myself. 🙂

Strings

Here’s the idea: Create 5000 points. Choose one at random. Draw a line from it, to the next nearest point. Continue to do that, without crossing any previously drawn lines. When it’s impossible to draw another line, choose another point and another color and start over. The result is all these different colored squiggles that never cross themselves or each other. It looks a lot like Brownian motion trails, but really has no relation.

I didn’t like how sometimes it made these long straight lines amidst all the squiggles, so I added another constraint: that the “closest point” has to be within 20 pixels of the last point. Not a dramatic change at all, but you get smaller segments and more strings.

Then I changed and reversed the last constraint – instead of being no more than 20 pixels long, line segments can be no less than 100 pixels long. This throws a really odd twist into it. Looks like a pile of books that fell off a shelf.

I think this is a great example of how experimentation works. You change something from “dist < 20” to “dist > 100” and suddenly you have something completely different that you never expected and never could have predicted.

Butterflies

p = ecos(θ) – 2 cos(4 θ) + sin5(θ/12)

or in ActionScript:

var r:Number = Math.exp(Math.cos(i)) – 2 * Math.cos(i * 4) + Math.pow(Math.sin(i / 12), 5);

r = radius, θ = angle. Figure out the x and y from there.

Randomly scale, position, rotate. Coat with bevel and dropshadow. Bake at 350Ëš for 30 minutes. Serves 5.

Dug up in Computers and the Imagination by Clifford Pickover.

Simulated LCD

These are not photos of an LCD monitor. It’s an AS3 application. A picture is loaded in. Every nth pixel is sampled and a pseudo-pixel is drawn, each with a red, green, and blue bar. The whole thing can be rotated and positioned in 3D. Best seen full size, of course.