I know you don’t plan on posting any code, but I can’t keep from asking how you got here. How are you doing this? Perlin noise? Are you using a 3d lib?
Please tell us more about your process!
kp
draw a series of line segments from left to right.
make them bumpy with some algorithm.
push it way out on the z axis.
alter some parameter of the algorithm slightly.
draw another series of line segments.
push it not quite so far out on the z axis.
the algorithms i’m using are just creating a bunch of random points and varying the height according to proximity of the points. that’s all changing dramatically from image to image as i try different things. perlin would work as well. or a fractal generator.
This reminds me of something I saw in a 3d animation class, where the various vertices of a flat plane where given y values taken from a geographic survey, essentially mapping the terrain. Much more practical then this, perhaps, but I think I much prefer these linescapes. They’re much neater, and designing the algorithms sounds fun. Might have to try it. Thanks for the inspiration!
yes!! this is very nice.
I know you don’t plan on posting any code, but I can’t keep from asking how you got here. How are you doing this? Perlin noise? Are you using a 3d lib?
Please tell us more about your process!
draw a series of line segments from left to right.
make them bumpy with some algorithm.
push it way out on the z axis.
alter some parameter of the algorithm slightly.
draw another series of line segments.
push it not quite so far out on the z axis.
the algorithms i’m using are just creating a bunch of random points and varying the height according to proximity of the points. that’s all changing dramatically from image to image as i try different things. perlin would work as well. or a fractal generator.
thanks for the explanation:)
This reminds me of something I saw in a 3d animation class, where the various vertices of a flat plane where given y values taken from a geographic survey, essentially mapping the terrain. Much more practical then this, perhaps, but I think I much prefer these linescapes. They’re much neater, and designing the algorithms sounds fun. Might have to try it. Thanks for the inspiration!